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object --+
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Base.AccessEngineEvent --+
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InputGesture
Event that fires when some AEInput.Gesture is detected on an AEInput device. Always defaults to the focused layer.
This class registers its name and whether it should be monitored by default in an AEMonitor using the Base.registerEventType function when this module is first imported. The AEMonitor can use this information to build its menus.
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| string |
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| boolean |
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| AEInput.GestureList |
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| float |
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| dictionary |
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Inherited from Inherited from |
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| AEInput.Gesture |
gesture Gesture detected |
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| dictionary |
kwargs Additional arguments to be passed to a Task.InputTask |
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| float |
timestamp Time at which the gesture was received on the device |
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Calls the base class (which sets the event priority) and then stores the AEInput.GestureList that will be used to trigger a Task.
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Returns a human readable representation of this event including its name, its gesture codes, and its device.
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Contacts the TierManager and asks it to manage this event as a gesture.
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Gets the AEInput.GestureList that triggered this event. This information is used to locate the Task that should handle this event.
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Gets the timestamp for when the event occurred. This timestamp is useful for connecting input events to changes on the desktop. For instance, the timestamp for keyboard input is needed when key presses open a new dialog on some platforms such that the window manager can activate the dialog once it appears.
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Fetches data out of this InputGesture for use by a Task.InputTask.
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| Generated by Epydoc 3.0beta1 on Mon Jun 4 15:33:16 2007 | http://epydoc.sourceforge.net |